*** I am not affiliated with the LEGO Group; this project is class project focused on enhancing the LEGO retail experience based on consumer insights.

Timeline

10 weeks
Jan '23 to March '23

Team

Collaborated with
4 designers

Tools

Tools

Figma, Rhino07, Keyshot, Adobe Creative Studios

My Role

My Role

UX/UI Designer

Overview

"Creating a unique immersive experience for children and adults to explore and experience the world of LEGO through an in-store holographic center."


Our LEGO holographic center is designed to enhance customer engagement and entertainment through interactive features with a scope of in-store retail experience.

My Contribution

My Contribution

As a UI designer and UX researcher, I conducted user research to optimize the holographic interface, making it intuitive and age-appropriate.


My designs focused on better understanding of Lego instructions and enhancing user engagement with the goal of enhancing interactive experience. I continuously refined these designs based on user feedback to ensure an immersive and accessible experience.

Our awesome team

Wanna look ahead? Jump to final design!

How does the market look like?

The Lego Group plans to triple the size of its digital team

to more than 1,800 employees over the next three years.

The expansion into the digital space will be one of the single largest investment decisions made by the Lego Group in a generation.


The Lego Group is seeing potential in shifting to digital ways to play, shop, and do business.

89,900 Potential buyers

45.8% of Repeat buyers

Intends to increase the digital team's size to over 1,800 personnel within the coming three years.

But first..why did we choose Lego?

We all have those childhood memories of playing with colorful LEGO bricks, either at school or a friend's house. These weren't LEGO bricks transformed floors into bustling cities, fueled by nothing but our imagination. LEGO, more than just a brand, is a gateway back to those carefree days, a symbol of creativity that we've all spoken in one language or another.

Talking to LEGO fans

Talking to LEGO fans

Given the time restraint of this project, we decided to conduct a 10 zoom interviews to ask about Lego purchasing journey to understand user's pain-points and needs. We found some meaningful insights that lead to

define the problem.

"I sometimes get lost while building sets with my daughter because instruction card looks complicated" - Jeri and Andrew, Age 33-

"I love collecting LEGO special collections every year, but feel quite unsure if it is worth the price." - David Lee, Age 27-

Key Insights from the interview

100% of the users interviewed expressed frustration when reading Lego building instructions.


100% of interviewed users felt that the cost of Lego sets were too expensive.

After completing the assembly of Lego set, users were likely to display their finished work or repurpose pieces.

Overall, LEGO customers frequently find the building instructions complex and view the sets as too expensive for the value provided, which detracts from their overall satisfaction and engagement.

Problem

"Customers seek a more engaging and enjoyable LEGO retail experience that reflects the value of the price and enhances fun interactions with the brand."

Thus, we asked:

How Might We integrate innovative, interactive features in LEGO stores
to make customers' experience more accessible to everyone and make more entertaining?

Our goal

We aim to leverage customer insights to create a more interactive, engaging, and rewarding in-store experience that aligns with customer expectations and instills a sense of worth in their purchase.


We explored innovative avenues to elevate the in-store LEGO experience, our goal is to create an interactive, and entertaining journey for customers, setting new benchmarks in retail engagement.

Target users

According to our primary customer demographics research, Generation X and Millennials were the most significant Lego customers, and Generation Z took only 3% of overall customers. (add why parents and children they are making the purchase and decisions to buy)

These archetypes are created based on our user interviews.

Design iteration

So…how do we design for an interactive concept that does not exist in the world?


The most challenging part of this project was designing for interactive display that does

not exists, which means that a lot of components are exploratory!

These are mid-fidelity wireframes for the holographic center display screens.

Diving Deep into Concept Testing

How can we test our design concepts?


We conducted concept testing on our mid-fidelity prototype by asking to adults, children, pairs of child and parent who have experiences of purchasing LEGO sets.


Our concept was tested by evaluating user navigation through pages, gathering feedback on content placement and usability, and assessing reactions to graphics, sounds, and other features.

Why we are testing:

To visualize users' clear navigation

To test where customers enjoy spending time

Find out where users run into confusion

1

2

3

User testing types

6

Adults

6

Children

2

Pairs of child

& parent

3 key areas

we are testing:

Explore home navigation

Interactive timeline in Lego history section

Lego virtual stacking game challenge

3

1

2

Testing method

Our concept was tested by evaluating user navigation through pages, gathering feedback on content placement

and usability, and assessing reactions to graphics, sounds, and other features.

Big design decisions after user testing

Home

History section

Game section

Now let's review our final solution

LEGO Holographic Center

3D rendering of holgraphic center

In- store display set up

Final Interactive Display

Our primary visual experience will rely on the Lego Holographic Experience Center, where the holographic display will modify its content based on interactions with the tablet.

Home page


Our settings are on the top left and our features are set up as a scroll in the bottom. In-between the two we have a rolling title.

Entertaining Game


The multiple-player mode enhances the experience, allowing players to easily track progress with a clear bar and smoothly exit the game with an intuitive option.

Set Browsing


We have an area to set filters and select the age group you want to explore.

History Section

Interactive learning has revolutionized LEGO history, introducing seamless navigation with Vertical Scroll and enriching builds with Story-Driven Blocks for a more engaging experience.

Lego-Fy your character


You can customize and create your own Lego character to look just like you or a friend. Available for purchase once you complete.

Highlights of interactive screen features

Our team utilized the human factors, voice, touch, and sound and considered accessible design for all ages of customers. There are options to explore the history of Lego, play games, and build your own Lego character.

Click each screens to review details of the features.

Voice

Touch

Sound

Accessible icon

What I've learned

Every design elements should be intentional

It I had more time, I would

  • Validate the metrics with user testing

  • Consider more accessibility in UI design

Thank you for making it this far down.

I am happy to share more stories about LEGO project!

2023 Celine Pyun crafted with love in Savannah, GA.

2023 Celine Pyun crafted with love in Savannah, GA.

2023 Celine Pyun crafted with love in Savannah, GA.