HONEYWELL INDUSTRIAL AUTOMATION INTERNSHIP

Vertex™ Legacy Design System

TIMELINE

Jul 2024 - Aug 2024

TEAM

16 Engineers, Lead UX Designer, Product Manager (Honeywell PMC)

ROLE

UX/UI Designer

TOOL

Figma, Miro, Powerpoint,
Confluence

MY ROLE AT A GLANCE

Designing a system for specialized interface

During Summer 2024, I had a chance to work
at Honeywell Industrial Automation org.
I redesigned visual components, and designed 4 main key features of Vertex UI,that used across Vertex product family to improve usability for semiconductor fabrication stakeholders including system owners and engineers.

I lead the UI component Library rebuild to improve collaboration, versioning, and contribution model and revamped the old UI.

A BIT OF CONTEXT

Vertex Legacy HMI

Vertex is a multi-point toxic gas monitoring system used in semiconductor fabrication labs to detect a wide range of hazardous gases for industrial workers' safety. It has three product families, with Vertex Legacy being the oldest.

Vertex Legacy model is still in high demand because of its lower cost and widespread use among existing customers like LG Display and Diodes.

*Vertex Legacy model is still currently under development for model upgrade by 2026.

Testing VERTEX Product family UI

High Demand, Outdated UI

Although the Vertex product line received a design update 4 years ago, the Legacy model I worked on had gone over 8 years without any UI improvements.

Through the voice-of-customer interviews, we discovered that the Legacy model’s outdated interface created usability challenges that made daily operations difficult for safety owners.This revealed a strong need to revamp the UI to make the Legacy model more intuitive, efficient, and easier to operate.

THE PROBLEM

The Vertex Legacy UI is outdated and no longer supports efficient daily workflows.

IMAGE. CURRENT USER INTERFACE OF VERTEX LEGACY

KEY CHALLENGE

So, how do we redesign the Legacy interface to reduce operational friction and support safety owners’ daily workflows?

SOLUTION

Rebuilding new component library in Figma from scratch

To reduce development time for the Legacy UI revamp, the team decided to use the Vertex product family’s existing UI components. The newer Vertex models had their components originally created in Sketch, but the migration to Figma was never successfully completed, leaving the system fragmented.

So, I began by auditing these Sketch components, and because the partial migration left them inconsistent and non-scalable, I rebuilt the entire component library from scratch to create a clean, structured, and fully consistent design system.

Before

After

DESIGN PROCESS

Adopting Atomic design framework

I adopted Atomic Design principles, which helped me understand and organize components into a structured system. I redesigned each component from scratch, expanding them into a scalable library with goals.

Goals

  • 60 component variations • Responsive auto-layout pattern

  • Unified tokens and variables (color, spacing, typography, states)

  • Consistent interaction behaviors

NDA

Due to confidentiality, I cannot share the final design of this project and final design. The visuals here are intentionally blurred to protect proprietary details. If you’re interested in seeing more feel free to reach out!

IMPACT

Reduced development time and lowered cognitive friction.

#1

Delivered 80+ fully rebuilt components, enabling faster handoff and reducing engineering rework across the Legacy UI revamp.

#2

Designed and implemented two new UI features using the updated system, improving clarity and reducing cognitive load for safety owners during daily operations.

REFLECTION

What I learned

The power of Design System

Contributing to component design gave me a deeper understanding of the design system’s strengths and limitations. I learned to use it effectively while knowing when its constraints call for more flexible, user-first decisions. A strong system accelerates design and development while reducing user training time, cognitive load, and errors.

Dealing with complexities

Designing across multiple platforms taught me how to prioritize workflows and navigate interconnected decisions. I grew more confident in leading discussions, making trade-offs, and aligning the team, strengthening my ability to balance short-term needs with long-term scalability.

Thanks for stopping by!

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Created by Celine Pyun @2025